Kahlil Reedy kxiro Location: Kirkland, USA Language(s):
English Member Since: March 2007 Last Updated: 21 March 2011 Portfolio Views: 6284 Chosen as Favorite: 1
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This is my latest work done in my spare time. I made this model buy building a low poly mesh in Maya. bringing that into zbrush exporting the high poly mesh back to Maya and building a low poly mesh around that. then baked normals and ambient occlusion in Maya textered in Photoshop. fixed seems with zapplink. this project was to practice my game art skills.