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Kahlil Reedy
kxiro



Location:
Kirkland, USA

Language(s):
English

Member Since:
March 2007

Last Updated:
21 March 2011

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Nostromo
Maya, Photoshop, ZBrush
March 2009


   
This is my latest work done in my spare time. I made this model buy building a low poly mesh in Maya. bringing that into zbrush exporting the high poly mesh back to Maya and building a low poly mesh around that. then baked normals and ambient occlusion in Maya textered in Photoshop. fixed seems with zapplink. this project was to practice my game art skills.
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